Category: Higher Education Series
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Code of Aegis Camp

Code of Aegis is an educational game designed to encourage and support students as they learn about STEM (science, technology, engineering and math) topics. Players are immersed in the multi-tiered underground world of Aegis, following a group of friends as they try to find a way to the surface and…
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Three Keys to Gamification

Have you been curious to try to gamify your classroom/office/department/family but don’t know where to start? Here are 3 keys to implement an effective gamification environment. #1: Find the Why We’ve all either heard the question or said the question: Why? Why do I have to do that? Children say…
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Gamification of Professional Development

Introduction Campus based professional development has traditionally been delivered as a model of the instructor speaking for most to all of the allotted time to an audience of disengaged teachers who are doing many other tasks besides listening to the speaker. It is not uncommon to see graded papers and…
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Defining Instructional Technology

As the reader is led on an evolutionary journey of instructional technology in Trends and Issues in Instructional Design and Technology by Reiser and Dempsey, a common theme develops. Each established definition, especially those by formal professional organizations, are greatly influenced by current society. In the first half of the…