Category: Professional Capacity
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Women and Modding

In June I submitted an abstract for possible publication in a book about Females and Video Game Modding, to be released in January 2018. Here is the abstract: Abstract In 2015, the Entertainment Software Association (ESA) published its annual report on the state of the gaming industry. Out of the…
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Three Keys to Gamification

Have you been curious to try to gamify your classroom/office/department/family but don’t know where to start? Here are 3 keys to implement an effective gamification environment. #1: Find the Why We’ve all either heard the question or said the question: Why? Why do I have to do that? Children say…
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Gamification of Professional Development

Introduction Campus based professional development has traditionally been delivered as a model of the instructor speaking for most to all of the allotted time to an audience of disengaged teachers who are doing many other tasks besides listening to the speaker. It is not uncommon to see graded papers and…
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Defining Instructional Technology

As the reader is led on an evolutionary journey of instructional technology in Trends and Issues in Instructional Design and Technology by Reiser and Dempsey, a common theme develops. Each established definition, especially those by formal professional organizations, are greatly influenced by current society. In the first half of the…